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Modelling

TEXTURING

WHAT MODELLING MEANS TO ME

The Hidden Passion 

Although I tackle 3D production from a generalist point of view, I have a hidden passion for specializing in Modelling and hope to improve my skills with every new piece I produce. The category 'Modelling' for me, cover more than just the sculpting process. I enjoy taking the time to learn more about different software and their unique techniques/tools, looking into character design and how to impact an audience through form, mastering correct workflow and topology, while also exploring how to combine realism with individuality into all my designs. My Portfolio aims to showcase a wide range and variety of styles, techniques, and constraints.

latest show piece - modelling

SNAIL IN THE SUN
Modelling, Texturing, Lighting, Rendering

Individual Project no.3 - Still Life Recreaction

 

Level 7 Advanced 3D Production course at Yoobee School of Design.

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SCULPTOBER 2020
Modelling, Texturing, Lighting, Rendering and Time Lapse of all Models

Using Follygons prompt list, the goal is to produce a model every day through-out the month of October

Gradient
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ROOM ENVIRONMENT
Concept Creation, Modelling, Texturing and Rendering

Individual Project no.1 - Environmental design 

 

Level 7 Advanced 3D Production course at Yoobee School of Design.

GAME CHARACTER
DREEG
Modelling, Texturing, Rendering

Individual Project no.2 - Gaming character interpretation

 

Level 7 Advanced 3D Production course at Yoobee School of Design.

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DRAGON TAMER
2D to 3D Recreation, Texturing, Rigging

This organic model was created during my level 7 Advanced 3D Production course at Yoobee School of Design.

STILL LIFE
3D Recreation, Modelling and texturing 

This hard surface model was created during my level 7 Advanced 3D Production course at Yoobee School of Design.

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THE DEVOURER 
Creature Design, Model and Texturing 

This organic model was created during my level 6 3D Production course at Yoobee School of Design.

BULBITO
Creature Design, Model and Texturing 

This organic model was created during my level 6 3D Production course at Yoobee School of Design.

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